Alloy 3.3 for Unity 5.3 Released

Posted by & filed under Announcements.

It’s that time again! Alloy 3.3 is now available for Unity 5.3 users.

We’ve got a whole bucket of new features for you guys. This release is really centered on expanding the number of deferred compatible tools within the suite, …

Alloy Roadmap – May 2015

Posted by & filed under Announcements.


It’s been a while since we’ve done a blog update, and with the Unity 5.1 release entering Release Canditate status, we felt now would be a good time to talk about the Alloy roadmap, our upcoming versions and changes, …

Alloy 3 Now in Beta

Posted by & filed under Announcements.

Available now


PHEW! It’s been a crazy developing-on-a-treadmill couple months, but we’re happy to announce that version 3 of the Alloy Physical Shader Framework is now in open beta! We’re feature-locked now, after extensive testing with a number of our …

Alloy Workflow How-To: Packed Material Maps

Posted by & filed under Uncategorized.

Welcome to the first in a series of Workflow tutorials for the Alloy Shader Framework. For this tutorial, we’re going to be covering how to generate and use Alloy Material Packed Maps.

All Alloy materials use as their third texture …

Using the Substance Designer 4 Alloy Preview Shader

Posted by & filed under Uncategorized.

As you might know, Alloy 2.0 also comes with a bespoke preview shader for Allegorithmic’s Substance Designer. We’ll be doing some SD4-oriented videos in the future, but until then, I wanted to share a quick tutorial to show you how …

Alloy 2.0 Released

Posted by & filed under Uncategorized.

Intersticial_0_MaterialAfter three months of frenzied work, we’re happy to announce that Alloy 2.0 is finished! The work constitutes a full system rewrite, incorporating major improvements to the shading model, new features, custom editor tools, and the first of many system …