The Oriented shaders are used to apply object/world-space UVed materials.
Blend: Applies an oriented material over a UV-ed base material using a directional blend.
Core: Applies an oriented material by itself.
|Deferred Compatible||This shader draws using the deferred buffer when in deferred rendering mode.|
|Sampler Hog||This shader may exceed texture sampler limits and fail to compile should you add too many extra property groups.|