Tessellation

Displacement and Phong tessellation properties.

NOTE: Requires SM 5.0 or higher GPU and graphics settings for these features to work. 


Mode

Displacement: Heightmap displacement tessellation.

Phong:​ Displacement along vertex normals to smooth out edges and give the mesh a more rounded look.


Parameters

NameTypeDescription
ModeDropdownDisplacement, Phong.
Heightmap(G)Data Map(G) Heightmap used for displacement tessellation.
DisplacementFloat [0-30]Displacement scale.
Phong StrengthFloat [0-1]Phong tessellation edge displacement and smoothing.
Edge LengthFloat [2-50]Length of edge to split for tessellation. Lower values result in more tessellation.

Appears On

Car Paint

Core

Directional Blend

Eye

Glass

Hair

Oriented

Prototyping

Skin

Transition

Transmission

TriPlanar

Unlit

Vertex Blend

Weighted Blend