Provides the ability to modify the base Metallic, Ambient Occlusion, Specularity, Roughness, and Normals.
These should generally be used for testing, or implementing dynamic effects. The rest of the time they should generally be set to 1. In particular, if the material has an Alloy Packed map with specular AA then having roughness and/or normal strength set to anything but 1 will reduce the quality of the anti-aliasing effect.
|Metallic||Float [0-1]||Blends the material from a non-metal to a metal.|
|Specularity||Float [0-1]||The normalized specularity of non-metal materials.|
|Specular Tint||Float [0-1]||The amount by which the specular is tinted by the basecolor.|
|Roughness||Float [0-1]||The roughness of the material.|
|Occlusion Strength||Float [0-1]||The intensity of the ambient occlusion.|
|Normal Strength||Float||The sign and strength of the normals input channel.|