Material Map Channel Packer

A tool for generating Packed Maps

Usage

  1. Open Window->Alloy->Material Map Channel Packer.

 

UNDER CONSTRUCTION:

- Stuff about using channel packer

- values vs. textures

- Set a normal map input only if you need the map to have Specular AA. If not, leave this input blank and the map will pack much faster.

- Link to Roughness Map page for more info

- The "Auto Regenerate" checkbox causes the packed map to regenerate itself whenever any of its input textures are updated.