Alloy's variants of Unity's standard particle shaders. Each one comes with additional effects and attenuation parameters. Integrates with Unity's Shuriken Particle editor, including implicit tinting by vertex colors.
Additive: Additive blending, with alpha weighting the source color contribution.
Additive (Soft): Additive blending, while the destination color is also multiplied by the inverse of the source color.
Alpha Blended: Alpha blending.
Alpha Blended Premultiply: Alpha blending.
Multiply: Multiplicative blending.
Multiply (Double): Multiplicative blending, which then multiplies resulting combined color by two.
VertexLit Blended: Alpha-blended and vertex lit by up to 1 directional light, 4 point lights, and/or light probes/LPPV.
~Additive-Multiply: Pre-multiplied alpha blending, but alpha from base color map is inverted.
|Forward Only||This shader always draws via the forward pass.|