The main textures for the Eye shader.
NOTE: The iris mask prevents detail mapping from showing up in the iris.
Parameters
| Name | Type | Description |
|---|---|---|
| Tint | Color | (RGB) Base Color tint. |
| Base Color(RGB) Iris(A) | Color Map | (RGB) Base Color. (A) Iris mask. [Tiling, Offset, Scroll, UV Set] |
| Metal(R) AO(G) Spec(B) Rough(A) | AlloyPM | (R) Metallic mask. (G) Ambient Occlusion. (B) Specularity. (A) Roughness. |
| Normals | Bump Map | Iris and Sclera normals in tangent space. |
| Heightmap(G) | Data Map | Iris depth heightmap for POM and pupil dilation |
| Vertex Color Tint | Float [0-1] | Amount that base color is tinted by the vertex color RGB. |