The Directional Blend shader blends in a secondary material around a user-specified direction. Said direction can be specified in either object space (rotates with object) or world space (direction remains constant as object rotates).
Usage Rules
| Name | Description |
|---|---|
| Deferred Compatible | This shader draws using the deferred buffer when in deferred rendering mode. |
| Sampler Hog | This shader may exceed texture sampler limits and fail to compile should you add too many extra property groups. |