A wetness feature that supports scrolling on both its mask and normal map. It has a simulation for darkening due to absorption wherein rough non-metals are considered porous.
Mask Source
Texture Alpha: Wetness mask from the "Mask(A)" input's alpha.
Vertex Color Alpha: Wetness mask from the vertex color alpha.
Parameters
| Name | Type | Description |
|---|---|---|
| Mask Source | Dropdown | Texture Alpha, Vertex Color Alpha. |
| Mask(A) | Texture | Masks off regions to receive detail texturing. |
| Mask Strength | Float [0-1] | Lower values blend mask to white. |
| Tint | Color | Tint color for the wet areas. |
| Normals | Bump Map | Wetness normals in tangent space. |
| Weight | Float [0-1] | Weight of the effect. |
| Roughness | Float [0-1] | Roughness of the wet areas, interpolating from the surface roughness to zero. |
| Normal Strength | Float | The sign and strength of the normals. |