TriPlanar mapping shader that supports normal-mapping and control over a top, middle, and bottom zone. Can use either world-space or object-space mapping for textures.
Usage Rules
| Name | Description |
|---|---|
| Deferred Compatible | This shader draws using the deferred buffer when in deferred rendering mode. |
| Sampler Hog | This shader may exceed texture sampler limits and fail to compile should you add too many extra property groups. |