AO2

AO2 uses a second occlusion map, usually mapped to UV1, to provide ambient occlusion on the scale of a lightmap. 

NOTE: Unlike a lightmap, this AO map will contribute to our dynamically generated specular occlusion. 

 

Artist's Notes:

This feature is aimed at the arch-viz folks who need more dynamic ambient lighting, but still want some of the baked detail of a lightmap. It's especially useful in contexts where environment geometry is textured using shared/tiling textures, but you still wish to use baked ambient occlusion for the entirety of a construct. In this situation, you can simply bake your per-object/scene AO using the 2nd UV set for your meshes, and set the mode in this property group to UV1.


Parameters

NameTypeDescription
AO2(G)Color Map(G) Occlusion Map. [Tiling, Offset, UV Set]
Occlusion StrengthFloat [0-1]The intensity of the ambient occlusion.

Appears On

Car Paint

Core

Decal

Directional Blend

Glass

Oriented

Prototyping

Transmission

Vertex Blend

Weighted Blend