The Weighted Blend shader uses a heightmap to smoothly blend between two full-featured repeating materials, and having that blending behavior be dynamic if needed.
Usage Rules
| Name | Description |
|---|---|
| Deferred Compatible | This shader draws using the deferred buffer when in deferred rendering mode. |
| Sampler Hog | This shader may exceed texture sampler limits and fail to compile should you add too many extra property groups. |