A rim lighting effect, possibly with a scrolling texture component.
Artist's Notes:
This feature is set up for covering both your standard run-of-the-mill emissive rim lighting, as well as some more exotic texture effects, that are super useful for situations like spell effects/buffs on characters, shield effects, selection effects, and more. This effect can be used either purely with a tint color, or with an effect texture map.
Parameters
Name | Type | Description |
---|---|---|
Tint | HDR Color | (RGB) Emission tint and intensity. |
Effect(RGB) | Color Map | (RGB) Effect texture for emission effect. [Tiling, Offset, Scroll, UV Set] |
Weight | Float [0-1] | Weight of the effect. Allows scripts to smoothly fade the effect in and out. |
Fill | Float [0-1] | Parameter used for bringing the rim effect towards the center of the view vector. |
Falloff | Float [0.01-X] | Parameter used for determining the angle of incidence of the effect. |