The main textures for the Hair shaders.
NOTE: In the packed map, the Highlight Shift value shifts the anisotropic highlights along a tangent vector. Middle gray is no shift, with lower and higher values shifting the highlight lower and higher respectively.
Parameters
Name | Type | Description |
---|---|---|
Tint | Color | (RGB) Base Color tint. (A) Opacity scale. |
Base Color(RGB) Opacity(A) | Color Map | (RGB) Base Color. (A) Opacity. [Tiling, Offset, Scroll, UV Set] |
Shift(R) AO(G) Noise(B) Rough(A) | AlloyPM | (R) Highlight shift. (G) Ambient Occlusion. (B) Primary highlight noise. (A) Roughness. |
Normals | Bump Map | Surface normals in tangent space. |
Vertex Color Tint | Float [0-1] | Amount that base color is tinted by the vertex color RGB. |