The main textures for the Car Paint shader.
NOTE: For areas masked as Car Paint that are also set to be metals the Specularity value acts as a clear coat weight.
Parameters
| Name | Type | Description |
|---|---|---|
| Tint | Color | (RGB) Base Color tint. (A) Car Paint weight. |
| Base Color(RGB) Paint(A) | Color Map | (RGB) Base Color. (A) Car Paint mask. [Tiling, Offset, Scroll, UV Set] |
| Metal(R) AO(G) Spec(B) Rough(A) | AlloyPM | (R) Metallic mask. (G) Ambient Occlusion. (B) Specularity or Clear Coat for metallic car paint. (A) Roughness. |
| Normals | Bump Map | Surface normals in tangent space. |
| Vertex Color Tint | Float [0-1] | Amount that base color is tinted by the vertex color RGB. |