Eye Textures

The main textures for the Eye shader.

NOTE: The iris mask prevents detail mapping from showing up in the iris. 


TintColor(RGB) Base Color tint.
Base Color(RGB) Iris(A)Color Map(RGB) Base Color. (A) Iris mask. [Tiling, Offset, Scroll, UV Set]
Metal(R) AO(G) Spec(B) Rough(A)AlloyPM(R) Metallic mask. (G) Ambient Occlusion. (B) Specularity. (A) Roughness.
NormalsBump MapIris and Sclera normals in tangent space.
Heightmap(G)Data MapIris depth heightmap for POM and pupil dilation
Vertex Color TintFloat [0-1]Amount that base color is tinted by the vertex color RGB.

Appears On