The Skin shader supports a Subsurface Scattering (SSS) effect via a​ LookUp Texture (LUT) that stores pre-integrated scattering values for human skin. It also supports colored ambient occlusion, and an unshadowed transmission effect with depth-based color absorption via a transmission mapRequires Advanced Setup to work in deferred mode.


(Forward): Forward-rendered. 

Usage Rules

Deferred CompatibleThis shader draws using the deferred buffer when in deferred rendering mode.