The Skin shader supports a Subsurface Scattering (SSS) effect via a LookUp Texture (LUT) that stores pre-integrated scattering values for human skin. It also supports colored ambient occlusion, and an unshadowed transmission effect with depth-based color absorption via a transmission map. Requires Advanced Setup to work in deferred mode.
(Forward): Forward-rendered.
Usage Rules
Name | Description |
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Deferred Compatible | This shader draws using the deferred buffer when in deferred rendering mode. |