This group appears only on the Prototyping shader. The purpose of this parameter group is purely for experimentation/prototyping with unpacked physical property textures (metallic, ao, spec, roughness).
Parameters
Name | Type | Description |
---|---|---|
Tint | Color | (RGB) Base Color tint. (A) Opacity scale. |
Base Color(RGB) Opacity(A) | Color Map | (RGB) Base Color. (A) Opacity. [Tiling, Offset, Scroll, UV Set] |
Metallic(G) | Color Map | (G) Metallic mask. |
Ambient Occlusion(G) | Color Map | (G) Ambient Occlusion. |
Specularity(G) | Color Map | (G) Specularity. |
Roughness(G) | Color Map | (G) Roughness |
Normals | Bump Map | Surface normals in tangent space. |
Vertex Color Tint | Float [0-1] | Amount that base color is tinted by the vertex color RGB. |