Displacement and Phong tessellation properties.
NOTE: Requires SM 5.0 or higher GPU and graphics settings for these features to work.
Mode
Displacement: Heightmap displacement tessellation.
Phong: Displacement along vertex normals to smooth out edges and give the mesh a more rounded look.
Parameters
Name | Type | Description |
---|---|---|
Mode | Dropdown | Displacement, Phong. |
Heightmap(G) | Data Map | (G) Heightmap used for displacement tessellation. |
Displacement | Float [0-30] | Displacement scale. |
Phong Strength | Float [0-1] | Phong tessellation edge displacement and smoothing. |
Edge Length | Float [2-50] | Length of edge to split for tessellation. Lower values result in more tessellation. |