The Vertex Blend shader uses the mesh's vertex colors as weights to blend between four texture splats. Useful for terrain-like materials without having to go through Unity's terrain system. Importantly, this shader supports the addition of the Detail property group, which we have found useful for applying a whole-terrain base map set.
NOTE: Use the TriPlanar mapping mode to avoid texture stretching issues on steep inclines. Due to the high sample count, we strongly recommend against using it in forward mode!
Usage Rules
| Name | Description |
|---|---|
| Deferred Compatible | This shader draws using the deferred buffer when in deferred rendering mode. |
| Sampler Hog | This shader may exceed texture sampler limits and fail to compile should you add too many extra property groups. |