A tool for generating Packed Maps.
- Open Window->Alloy->Material Map Channel Packer.
- Stuff about using channel packer
- values vs. textures
- Set a normal map input only if you need the map to have Specular AA. If not, leave this input blank and the map will pack much faster.
- Link to Roughness Map page for more info
- The "Auto Regenerate" checkbox causes the packed map to regenerate itself whenever any of its input textures are updated.