Main Textures

This group appears on the majority of Alloy shaders. 


Parameters

NameTypeDescription
TintColor(RGB) Base Color tint. (A) Opacity scale.
Base Color(RGB) Opacity(A)Color Map / AlloyTM(RGB) Base Color. (A) Opacity or Roughness. [Tiling, Offset, Scroll, UV Set]
Metal(R) AO(G) Spec(B) Rough(A)AlloyPM(R) Metallic mask. (G) Ambient Occlusion. (B) Specularity. (A) Roughness.
NormalsBump MapSurface normals in tangent space.
Vertex Color TintFloat [0-1]Amount by which the base color is tinted by the vertex color RGB.

Appears On

Core

Decal

Directional Blend

Glass

Oriented

Transition

Transmission

Unlit

Weighted Blend