Uses Detail Maps to add micro-texture to your materials such as cloth weaves, wood grain, and/or simple noise.
Mask Source
Texture Alpha: Detail mask from the "Mask(A)" input's alpha.
Vertex Color Alpha: Details mask from the vertex color alpha.
Color Mode
Mul: Multiplies the detail color map over the Base Color to tint/darken it.
MulX2: Combines the detail color map over the Base Color in such a way that middle gray preserves the color, lower values darken it, and higher values brighten it.
Parameters
Name | Type | Description |
---|---|---|
Mask Source | Dropdown | Texture Alpha, Vertex Color Alpha. |
Mask(A) | Texture | Masks off regions to receive detail texturing. |
Mask Strength | Float [0-1] | Lower values blend mask to white. |
Color Mode | Dropdown | Mul, MulX2. |
Color(RGB) | Color Map | (RGB) Detail tint color. [Tiling, Offset, Scroll, UV Set] |
Normals | Bump Map | Detail normals in tangent space. |
Weight | Float [0-1] | Weight of the detail material. |
Normal Strength | Float | The sign and strength of the normals. |