The Oriented shaders are used to apply object/world-space UVed materials.


Blend: Applies an oriented material over a UV-ed base material using a directional blend.

Core:  Applies an oriented material by itself.

Usage Rules

Deferred CompatibleThis shader draws using the deferred buffer when in deferred rendering mode.
Sampler HogThis shader may exceed texture sampler limits and fail to compile should you add too many extra property groups.