Alloy's most basic and common packed map. These files have an "AlloyPM" suffix.

  • R: Metallic
  • G: Occlusion
  • B: Specularity
  • A: Roughness (w/ optional Specular AA)

NOTE: The R, G, and B channels may contain shader-specific data depending on the shader type. For this reason, we provide a premade map for the Hair shader that is set by default.