The Flakes feature defines the appearance of metallic flakes suspended in the base material using a Flake Map. These appear based on a combination of direct illumination, indirect illumination and view angle.
|Tint||Color||(RGB) Flake color tint. (A) Flake mask scale.|
|Color(RGB) Mask(A)||Color Map||(RGB) Flake color. (A) Flake shape and alpha blending mask. [Tiling, Offset, UV Set]|
|Mask Falloff||Float [0.01-X]||Defines the interpretation of the mask texture, similar to cutout.|
|Weight||Float [0-1]||Weight of the effect.|
|Spread||Float [0-1]||Defines how wide/narrow the effect appears based on view angle.|
|Highlight Spread||Float [0-1]||Defines how wide/narrow the effect appears based on view angle near highlight areas.|