The Transition shader is a VFX-oriented blend between 2 full materials with behavior similar to the Dissolve effect. It supports a Glow Mask (alpha channel) that controls the progression of the transition while the cutoff value controls the current transition placement. It is possible to animate this cutoff value via a script.

Usage Rules

Deferred CompatibleThis shader draws using the deferred buffer when in deferred rendering mode.
Sampler HogThis shader may exceed texture sampler limits and fail to compile should you add too many extra property groups.