The Transition shader is a VFX-oriented blend between 2 full materials with behavior similar to the Dissolve effect. It supports a Glow Mask (alpha channel) that controls the progression of the transition while the cutoff value controls the current transition placement. It is possible to animate this cutoff value via a script.
|Deferred Compatible||This shader draws using the deferred buffer when in deferred rendering mode.|
|Sampler Hog||This shader may exceed texture sampler limits and fail to compile should you add too many extra property groups.|