Directional Blend

Controls the blend direction and amount for a secondary material.


World: Direction in world space, so blending direction is constant as object rotates.

Object: Direction in object space, so blending rotates with the object.


ModeDropdownWorld, Object.
RotationEulerRotation of the blend up direction.
WeightFloat [0-1]Overall strength of the secondary material.
CutoffFloat [0-1]Controls the value in the heightmap at which blending begins.
BlendFloat [0.0001-1]Control the blending range.
Vertex Alpha TintFloat [0-1]Gradually overrides the Cutoff value with the vertex color alpha.

Appears On

Directional Blend