Controls the blend direction and amount for a secondary material.
Mode
World: Direction in world space, so blending direction is constant as object rotates.
Object: Direction in object space, so blending rotates with the object.
Parameters
| Name | Type | Description |
|---|---|---|
| Mode | Dropdown | World, Object. |
| Rotation | Euler | Rotation of the blend up direction. |
| Weight | Float [0-1] | Overall strength of the secondary material. |
| Cutoff | Float [0-1] | Controls the value in the heightmap at which blending begins. |
| Blend | Float [0.0001-1] | Control the blending range. |
| Vertex Alpha Tint | Float [0-1] | Gradually overrides the Cutoff value with the vertex color alpha. |