Light component that turns Unity punctual lights into Alloy area lights. Found in the component menu under Alloy->Alloy Area Light.
Directional Disc: Has regular directional diffuse lighting, but with a disc-shaped specular highlight. (Directional)
Sphere Light: Has regular point diffuse lighting, but with a sphere-shaped specular highlight. (Point/Spot)
Tube Light: Has tube-shaped diffuse and specular lighting. (Point)
Notes:
- REQUIRED on ALL (Directional/Point/Spot) lights for Alloy to function correctly.
- Please use the Light Converter for existing lights.
- Automatically assigns a default cookie to spot lights to support colored cookies.
- Supports toggling specular highlight per-light.
Public properties:
- HasSpecularHighlight
- Radius
- Length