The Unlit shader is for situations where you do _not_ need lighting of any kind. This is most useful for situations where you need one of the property group's functionality (such as emissive, rim, etc.) but do not want to incur the cost of PBR shading.

NOTE: Materials with this shader won't cast shadows. 

Usage Rules

Deferred CompatibleThis shader draws using the deferred buffer when in deferred rendering mode.