This feature controls a pseudo-subsurface scattering effect via a Transmission map to model things like skin, wax, foliage, marble, paper, etc.
NOTE: Metallic materials can't transmit light. So be sure that areas that must transmit light are set to zero metallic.
Parameters
Name | Type | Description |
---|---|---|
Tint | Color | (RGB) Transmission color tint. |
Transmission(RGB) | Color Map | (RGB) Colored transmission map. |
Weight | Float [0-1] | The global intensity of the transmission effect. |
Shadow Weight | Float [0-1] | How much the light shadow attenuates the transmission effect for double-sided materials. |
Bump Distortion | Float [0-1] | Controls the influence of the normal map on the transmission effect. A low bump distortion will result in a more even, geo-driven look, while a high bump distortion will result in a far more contrasty look. |
Falloff | Float [1-x] | Controls how wide/tight the angular falloff is for the transmission effect. |