The Transmission shader supports an SSS-style effect that transmits light from the opposing side of the surface using a transmission map. Useful for wax, marble, grass, etc. Requires Advanced Setup to work in deferred mode. 

NOTE: Metallic materials can't transmit light. So be sure that areas that must transmit light are set to zero metallic.


OneSided: Used for thick objects. Renders front faces. Unshadowed transmission, unless shadow cull mode set to Front.

TwoSided: Used for thin objects. Renders front and back faces. Shadowed transmission.

(Forward): Forward-rendered. This variant has the advantage that it supports colored transmission maps.

Usage Rules

Deferred CompatibleThis shader draws using the deferred buffer when in deferred rendering mode.